The user interface has been redesigned to use dock panels.Half-Life Asset Manager V1.3.0 Beta 001 has been released: Implemented support for addition and removal of sequence events (Events are now sorted when saved to ensure that the game's event code finds newly added events properly).Sequence groups and textures are now automatically merged into the main model file on save.Studio model data is now converted to a format that can be easily edited (note: data not part of the studiomodel format and data in the format not used by vanilla Half-Life is not saved and will be lost on save).Implemented option to switch to Counter-Strike style sequence animation blending.Implemented Bounding Box and Clipping Box modification support.Half-Life Asset Manager V1.1.0 has been released: Added Git information to the About dialog.Reworked Model Data panel UI to limit maximum width.Events are now sorted when saved to ensure that the game's event code finds newly added events properly.Implemented support for addition and removal of sequence events.Reworked Sequences panel UI to limit maximum width.ST coordinates will be rescaled to match the new size, but this may result in slight offsets in the coordinates in some cases (note: undo/redo requires a fair amount of memory to support this (4 bytes per vertex in every mesh that uses the texture), can easily get out of control) Imported textures can now have dimensions that differ from the original texture.Saved & restored state of cull face when drawing mirrored floor to prevent model from drawing on top of player hitbox model.Enabled backface culling when drawing floor quad used to limit mirrored model draw region (prevents drawing the mirrored model underneath the floor).deleted asset listed in recent files list) Added dialog shown when a non-existent file is opened (e.g.Fixed attachments and hitboxes panels causing invalid access if there are no attachments/hitboxes and a bone is renamed.Half-Life Asset Manager V1.1.0 Beta 001 has been released: It has been superseded by Half-Life Asset Manager and is only supported for those who cannot use HLAM. This is likely the last release for Half-Life Model Viewer. Use higher resolution program icon (128x128 instead of 32x32).Add check to prevent models with invalid length value from crashing the program.Fix bodyparts submodel defaulting to first submodel when changing selected body part instead of using the current submodel for that part.Half-Life Model Viewer 2.10 has also been released: The changelog is far too big to list here, so just check the wiki page linked in the releases page. Many properties of models can be edited, including textures, bone controllers, events and much more. Half-Life Asset Manager is a replacement for Half-Life Model Viewer that allows you to open Half-Life 1 studio models and view them. Half-Life Asset Manager V1.0.0 has been released:
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